![]() ![]() The Plugin is now using Perforce API v17.2.Īndroid: Changed: Rename to .Įditor: Removed: Made Il2CppEagerStaticClassConstructionAttribute internal to avoid conflicts with other definitions outside of the package.Īndroid: Fixed build failure when you had. Version Control: Added support for TLSv1.2 connections to Perforce servers.WebGL: WebGL Input System interactions are delayed or played preemptively when the project is built Web Platform: Profiler does not autoconnect on WebGL builds UGUI: Prefab is glitchy while editing in Prefab Mode when parent Canvas Render Mode is set to Screen Space - Camera Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time ![]() Shader System: Editor crashes in Play mode when Groupshared memory and a constant buffer value is used in a compute shader on OpenGLES3 Settings Window: Spaces and symbols of the Project name are changed to hyphens causing "Invalid characters" warning in the Bundle Identifier Serialization: Editor crash when deserializing an array of a type with a nested fixed-size buffer field Progressive Lightmapper: Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI Progressive Lightmapper: Crash due to out of bounds access violation in PowerSampling after enabling auto mode at the end of bake on AMD GPU Mono: "Found plugins with same names" error is thrown when building on Android with duplicate. Metal: Consistent EditorLoop 5-10ms spikes when using Metal API Linux: PC doesn't sleep when the Editor is open Inspector Framework: Tooltips are not shown when hovering over name of the value in the Inspector HD RP: Editor crashes on RaiseException when building project using Build and Run for the second time Asset - Database: Texture size increased on first build when 'Compress Textures/Assets on Import' is enabledĪsset Bundles: Textures are not compressed when building bundlesĭedicated Server: Data from mesh colliders are stripped in dedicated server buildsĭirectX11: Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when opening the projectĭirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when entering Play Mode with DX12 ![]()
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